Teaching & Inspiring
I’ve had the privilege to share my work as a conference and keynote speaker at prestigious events, institutions and organisations around the world, including Google, Disney Research, UCLA and The Smithsonian Museum, to name a few (please see a more extensive listing below).
As a teacher, I currently conduct medium to long-term courses on art and design fundamentals, concept development, game design, character design and accessibility at several universities in Switzerland and abroad including SAE Institute in Zurich, Chur University of Applied Sciences (FHGR), EPAC in Saxon, and the European University of Lisbon in Portugal. I also conduct short ad-hoc workshops on various topics relating to interaction design, and host a fortnightly SketchClub event on behalf of the IGDA’s Game Art Special Interest Group (IGDA Game Art SIG).
On a more individual level, I mentor individuals both online and in person—giving aspiring artists guidance in their work as well as preparation for further studies and their careers.
Below are featured sample exercises that include concept development, observational drawing, anatomy, shape design, character development, thumbnailing and animation—often using artwork from familiar game franchises as case studies to learn from the best and heighten interest.