Books by Chris Solarski
I’ve written several books and multiple articles that focus on my specialisation—exploring the overlap between traditional craft and interaction design. From my first book, Drawing Basics & Video Game Art, to most recent, readers will find a running theme in my work, that of adapting techniques classical art techniques like structural composition and shape language to better understand how the virtual world can be shaped to affect the player’s physical and emotional experience. In my most recent book, Interactive Empathy & Embodiment, I have also started incorporating disability aesthetics and accessibility into my unique, sensory design methodology.
In whichever field of interaction design you work in (from video games to VR, AR and the metaverse), the concepts featured in books affect developers across the entire team including game design, game art, narrative design and UX.