Books
I’ve published two books and multiple articles that focus on my specialisation—exploring the overlap between traditional craft, games and interaction design. Running themes in all my work include concepts like shape language and structural composition, which aid in understanding the physical and emotional connection that players have with the virtual world, and how to orchestrate emotionally resonant interactive experiences.
Drawing Basics & Video Game Art has been translated into Japanese and Korean and has a large international following with top ratings on Amazon. Interactive Stories and Video Game Art has received endorsements from distinguished figures like award-winning Hollywood director Marc Forster, and Assassin’s Creed founding member Stéphane Assadourian, to name a few.
In whichever field of design you work in (including video games, VR, AR, UX/UI, web, the metaverse and architecture), the concepts featured in my books and design methods are relevant to creatives across transmedia due to their grounding in the common fundamental principles that all modern media inherit from art and design history.