Books by Chris Solarski
I’ve published two books and multiple articles that focus on my specialisation—exploring the overlap between traditional craft and interaction design. Readers will find a running theme in all my work, that of adapting techniques classical art techniques like structural composition and shape language to better understand how the virtual world can be shaped to affect the player’s physical and emotional experience. In my most recent game design method, Kinaesthetic Time Capsules (TBD), I have also started incorporating the topics of cultural heritage, disability aesthetics and accessibility into my unique, sensory design methodology.
Drawing Basics & Video Game Art has been translated into Japanese and Korean and has a large international following with top ratings on Amazon. Interactive Stories and Video Game Art has received endorsements from distinguished figures like award-winning Hollywood director Marc Forster, and Assassin’s Creed founding member Stéphane Assadourian, to name a few.
In whichever field of interaction design you work in (from video games to VR, AR, web design and the metaverse), the concepts featured in my books and design methods are relevant to developers across the entire team including game design, game art, narrative design and UX.