Krzysztof “Chris” Solarski


I started work in video games at Sony Computer Entertainment’s London Studio as a character and environment artist before making a career-defining detour into figurative oil painting. The unusual mix of game art and classical art eventually resulted in me authoring Interactive Empathy and Embodiment (IEE)—a sensory design methodology that adapts traditional craft to interactive media with the aim of heightening kinaesthetic empathy and embodiment. I’ve authored two other books on game art and storytelling in games that are endorsed by the likes of Assassin’s Creed founding member Stéphane Assadourian, and Cyberpunk 2077 level designer Max Pears. My work has been described as gaming’s equivalent to Robert McKee’s screenwriting classic, Story, and Joseph Campbell’s universal storytelling structure. I’ve had the pleasure of presenting at the Smithsonian Museum’s landmark The Art of Video Games exhibition, Disney Research, SXSW and Google, to name a few.

In addition to my personal work and teaching, I also Chair the International Game Developers Association’s Switzerland Chapter (IGDA Switzerland), which primarily serves to promote innovation, diversity and sustainable work practises for local developers, while forging connections with the wider international community. I also co-founded the IGDA’s Game Art Special Interest Group (IGDA Game Art SIG) together with Natasha Skult of IGDA Finland, and have recently joined the IGDA’s Ethics Committee. My standing means that I receive mandates from the Swiss Arts Council, Pro Helvetia, to organise events for the #swissgames community, and often serve as industry liaison for Pro Helvetia’s New Delhi office to support partnerships between the Swiss and Indian game development communities.

  • Based in Switzerland, collaborating worldwide

My inspiration