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The convergence of narrative in film, video games, and virtual reality will fundamentally change the entertainment industry in coming years. [Interactive Stories and Video Game Art] gives content creators crucial insights into interactive story composition and how to adapt these concepts for transmedia storytelling."

—Marc Forster, Film Director and Producer
incl. Monster's Ball, The Kite Runner, and World War Z

"The concepts presented in Interactive Stories and Video Game Art remind me of Joseph Campbell's powerful demonstration of a universal storytelling structure. Coming from a technical game design background yet being artistically inclined, I never considered that atomic elements such as shapes, lines of movement and transitions contain a vocabulary strong enough to sculpt our mood, whether consciously or unconsciously. This book creates that wonderful feeling of learning new letters, which soon prove useful to form new sentences for bringing new poetry to the world."

—Stéphane Assadourian, Veteran Game Production Consultant and founding member of Ubisoft's Assassin's Creed franchise

"Interactive Stories and Video Game Art is a great game design resource, as it breaks down shape theory in all aspects of design."

Max Pears, Level Designer at CD Projekt Red on
Cyberpunk 2077, formerly at Ubisoft on The Division

"[Interactive Stories and Video Game Art] is extremely ambitious; from the smallest detail to broad concepts that encompass an immense scale, its truly applied methodology serves as a catalyst that enriches the reader's heart and promotes the creation of pure art."

—Erik Anzi, Producer, Screenwriter, and Concept Artist
on films incl. Ridley Scott's Alien and Blade Runner

Copyright © 2021 K. Solarski
unless otherwise stated.
All rights reserved.