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Chris Solarski / クリスソラースキ
Interactive Empathy Expert
SOLARSKI STUDIO GmbH

Zurich / Switzerland
Email / chris@solarskistudio.com

About Chris Solarski
Chris Solarski’s started work in video games at Sony Computer Entertainment’s London Studio as a character and environment artist before making a career-defining detour into figurative oil painting. The unusual mix of game art and classical art eventually resulted in Chris authoring a disruptive sensory design framework that adapts traditional craft to video games and interactive media (VR, AR, XR) with the aim of heightening physical empathy and embodiment. In essence, exploring the ways in which games physically move us. Chris has also authored two books on game art and design that are endorsed by the likes of Assassin’s Creed founding member Stéphane Assadourian, and Cyberpunk 2077 level designer Max Pears. Chris’ work has been described as gaming’s equivalent to Robert McKee’s screenwriting classic, Story, and Joseph Campbell’s universal storytelling structure, which Chris has had the pleasure of presenting at the Smithsonian Museum’s landmark The Art of Video Games exhibition, Disney Research, SXSW, Google and FMX, to name a few.

Chris is currently developing a Frankenstein video game-theme park collaboration with Three Golden Doors.
He also lectures at SAE Institute in Zurich and manages the IGDA Switzerland Chapter and co-founded the IGDA Game Art Special Interest Group (SIG).

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Solarski Studio

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Copyright © 2018 K. Solarski
unless otherwise stated.
All rights reserved.

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