Adobe Flash required to play the game, Morf.
The following sections link to videos and audio files that supplement case studies featured in my book, Interactive Stories and Video Game Art, and Gumroad essay, Adaptive Gameplay Aesthetics: A Disruptive Game Design Framework. Please refer to the texts for detailed information about the concepts that each video illustrates.
Copyright © 2018 K. Solarski
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I gave a talk at GDC Europe 2014 titled, Four Film Narrative Techniques That Every Designer Should Know. The talk (which is now somewhat outdated) does not cover story writing techniques. Instead, it focuses on the art of storytelling. The presentation explores the mechanics of film and animation transitions and their impact on audience engagement in a narrative. Featured video examples illustrate the do's and don'ts of translating these techniques to gameplay, in-game visuals, and cutscenes in indie and AAA titles.
I gave this talk, titled VR/AR: A Renaissance Art Form, at Google Zurich in the summer of 2019. The content summarises the last 10-years of my work. In it I explore how my background studying and practising classical craft techniques has led me to develop a unique framework for understanding how interactive media move us—physically and emotionally.
MORF is a simple experimental game relating to the dynamic composition framework.