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[ARTICLE] Jan 2013 — An important article on the topic of dynamic composition, player experience, and the aesthetics of video games, which elaborates on my Smithsonian talk, featured below.
/// Gamasutra
[FEATURE] Nov 2012 — CGSociety kindly ran a feature about me and Drawing Basics and Video Game Art.
/// CGSociety
[INTERVIEW] Oct 2012 — Interview about the background work that went into writing Drawing Basics and Video Game Art, and the book's premise explained.
/// Eye For Games
[INTERVIEW] Sep 2012 — Interview with UCLA's student newspaper.
/// The Daily Bruin
[REVIEW] Sep 2012 — Review by Marc Mason.
/// Comics Waiting Room
[EXCERPT] Sep 2012 — Excerpt from Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design (Watson Guptill 2012).
/// Gamasutra
[ARTICLE] Sep 2010 — The first article I wrote on the links between classical art and video games—From Ancient Greece To Halo: Art Tradition In Today's Games—which went on to form the basis of my book.
/// Gamasutra
Panel discussion on game art alongside Robin Hunicke, Henry Lowood, and Eddo Stern.
My talk for The Art of Video Games Exhibition at the Smithsonian American Art Museum, Washington DC., focusing on the topic of dynamic composition in video games.
© 2010 by K. A. Solarski
csolarski@gmail.com
+41 774 460 192