The Aesthetics of Game Art and Game Design
Tags: classical art, video games, dynamic composition, primary shapes, characters, environments, game design

Framing and Centering: Directing Player Attention in Open 3D Worlds
Tags: game design, composition

Excerpt from Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design (Watson Guptill 2012).
Tags: classical art, character design, concept development


My 2012 talk—titled, From Botticelli's Venus to Super Mario—for The Art of Video Games Exhibition at the Smithsonian in Washington DC., focusing on the topic of dynamic composition in video games. Also featured below is a panel discussion—titled, From Michelangelo to Mario Kart: The Arts in Video Games—at swissnex San Francisco where I spoke alongside Robin Hunicke, Henry Lowood, and Eddo Stern.


Oct 2012 — Interview with Eye for Games about the background work that went into writing Drawing Basics and Video Game Art, and the book's premise explained.

Sep 2012 — Interview with UCLA's student newspaper, The Daily Bruin.