Game Design Resources
Game Docs
Guiding players through environments
Game Maker's Toolkit
Level Design Lobby
GDC presentations
Gamasutra
Level design compendium
Deconstruction of Florence (game)

Digital Art
CtrlPaint.com
Jama Jurabaev
Eytan Zana
Photoshop brushes

Game Studio Managent
Tips for indie studios

#SwissGames Resources
Swiss Arts Council, Pro Helvetia
GameCulture.ch, Twittter
SAE SketchClub
IGDA Switzerland homepage
IGDA Switzerland, Facebook
IGDA Switzerland, Twitter
Game Developers Suisse Romande
Global Game Jam (GGJ) Switzerland
Gamespace
Ludicious
SGDA

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Traditional Art Resources
Vilppu Drawing Online: Spherical Forms
Vilppu Drawing Online: The Box
Vilppu Drawing Online: Intro and Proportion
Vilppu: Head Proportions
Pierre-Paul Prud'hon Technique
Animation Meat
Bouguereau's Working Methods
Écorché assignments
Frank Reilly School of Art
Dorian Iten
Vilppu Studio
James Gurney


Free Downloadable Art Instruction Books
Andrew Loomis books
Bridgman, Complete Guide to Drawing from Life
Harold Speed, The Practice & Science of Drawing
John Ruskin, Elements of Drawing
Dr. Paul Richer, Artistic Anatomy

Anatomy Reference
l'Ecorché, classical anatomy app
Anatomy Tools
Posemaniacs
BioDigital Human
John Asaro's planes of the head

Misc
Art Instruction
Illustration references
The art of storyboarding
Animation smears

Aesthetics Theory
Art, Reality, and the Brain
Mirror neurons and ar
t
Preference for curvature
The Psychology of Aesthetics
From Mirror Neurons to Embodied Simulation
Spectral Centroid Study and Emotions

Solarski Studio

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