In collaboration with artist, Phil Hale, and based on the Johnny Badhair painting series. Experience tactile empathy towards a reluctant super anti-hero. The aggravating dot on the radar of a brutal robot enemy that eternally scans for the crunch and crack of every misplaced step. A greater danger to himself than his foe, Badhair's foolish impulses can be restrained but not controlled. (Third-person, stealth action-adventure)
Solarski Studio is seeking a publisher to invest in the development and launch of Johnny Badhair—a collaboration with world renowned artist, Phil Hale, and an international team of top creative talent from games, film, illustration and music. Investment in the project has long-term potential because the team is developing more than just a one-off video game. We are building an innovative storytelling framework within Unity that can deliver a myriad of emotionally resonant and aesthetically unique experiences with increased efficiency. With this framework in place, Solarski Studio intends to build on the momentum of Johnny Badhair to take on follow-up projects with distinguished artists—translating exciting IPs from comics, illustration and animation with a sophisticated understanding of gaming’s artistic strengths. We are also open to a Johnny Badhair sequel.
The all-star development team spans Switzerland, England, Brazil, and Canada with high-end industry experience in the fields of game design, character art and animation (including Sony Computer Entertainment, Ubisoft’s Assassin’s Creed franchise, and Rocksteady Studios’ Batman: Arkham series) and digital special effects for Hollywood films (including James Cameron’s Avatar, Star Wars: The Force Awakens, and Transformers series). The team’s Creative Director, Chris Solarski, has also authored two books on game art and game design—one of which has been endorsed by film director Marc Forster and described as gaming’s equivalent to the screenwriting classic, Story, by Robert McKee.
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Nordic Game conference 23-25 May