In collaboration with world renowned artist, Phil Hale, and based on the Johnny Badhair painting series. Experience a heightened sense of empathy towards a Buster Keaton-type slacker as he searches for solace in the mysterious desert to which he’s been banished. Luckless, unwanted, an aggravating red dot on the radar of a brutal robot enemy that eternally scans the hostile landscape for the staccato crunch and crack of Johnny’s misplaced steps. (Third-person, stealth action-adventure)
Solarski Studio has completed a proof-of-concept playable demo and is now seeking funding for the development of Johnny Badhair—a collaboration with world renowned artist, Phil Hale, and an international team of top creative talent from games, film, fine art and music. Johnny Badhair’s stealth-action gameplay will appeal to fans of high-end games like Alien: Isolation, Metal Gear Solid, and Hitman. However, the iconic aesthetics and progressive in-game storytelling hint towards a thoughtful narrative experience normally associated with indie games like INSIDE, Hellblade, and Journey.
The all-star development team spans Switzerland, England, Brazil, and Canada with high-end industry experience in the fields of game design, character art and animation (including Sony Computer Entertainment, Ubisoft’s Assassin’s Creed franchise, and Rocksteady Studios’ Batman: Arkham series) and digital special effects for Hollywood films (including James Cameron’s Avatar, Star Wars: The Force Awakens, and Transformers series). The team’s Creative Director, Chris Solarski, has also authored two books on game art and game design—one of which has been endorsed by film director Marc Forster and described as gaming’s equivalent to the screenwriting classic, Story, by Robert McKee.
Copyright © 2017 K. Solarski
unless otherwise stated.
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GDC, booth #PL4211 (North Hall)
Game Connection, booth #175