Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design (Watson Guptill 2012) explores the aesthetics of video games, and serves as a practical reference for creating complex narratives and varied emotional experiences in games. Distinguished titles—including Journey, Gears of War, and ICO—are studied alongside artworks by the Old Masters to illustrate video gaming's place in the history of art.
Classical design techniques for enhancing the illusion of life, weight, and movement in virtual worlds are taught through traditional drawing, and are applied to character design, level design, environment design, and interaction design.
Drawing Basics and Video Game Art features a foreword by Tristan Donovan—author of Replay: The History of Video Games—and an endorsement from John Romero—cofounder of id Software and CEO of Loot Drop, Inc.
Although Drawing Basics and Video Game Art is primarily aimed at game developers of all experience levels, readers also include professionals working in film production, architecture, fine art, and non-gamers interested to learn about gaming's future, and potential as an artistic medium.
© 2010-2014 by K. A. Solarski
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"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance while also highlighting their dependence on artistic aspects of game design and programming" — John Romero, cofounder of id Software and CEO of Loot Drop, Inc.
"This book showcases timeless design principles that we see utilized throughout the history of art but also in popular art culture. The focus is on the gaming industry but this would make a great textbook for individuals interested in overall fundamentals of concept design for film as well." — Greg Spalenka, Concept Artist and Illustrator
"Solarski's methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I'd have a copy of this on my shelf." — Marc Mason, Comics Waiting Room
"I'm an art teacher who teaches foundations and I've been searching for years for a book that connects the import of knowing the basics and their application to today's technology and media. This is the book. A Rembrandt on one page, a Halo still on the other. The book discusses perspective, foreshortening, atmosphere, composition, figure—all the things an artist should know but students who want to do digital work think the computer will do for them. This book is fun and really integrates the two genres (traditional and digital artwork) in a way that is useful and cohesive to the reader. Highly recommend for students and teachers alike. Not for art snobs who discriminate against the genre, but it would do them good to read. Venues that pay commercial artists and designers are just as dependent on the artful use of basics as the masters of traditional fine art were, and let's face it, digital is making headway into fine art too. Highly recommend." — A. Garavaglia, Amazon.com reviewer
"Celivre est dans toutes les sens un bijou, il va définitivement devenir un classique, cours de dessin, cours de composition, source d'inspiration, chargé des exemples que relient le tout avec le monde actuel de l'art dans les vidéos jeux." — Frankly, Amazon.fr reviewer
"This book raises my respect for the cgi artist. This guy is serious about great art which elevates video art to a serious and beautiful endeavor. So those who spend so much time on those games are also getting an aesthetic treat." — Raygor-Yanez, Amazon.com reviewer
"Drawing Basics and Video Game Art is a necessity for anyone striving to make it in the entertainment industry. Solarski plunges into connecting the emotion of Classical Art into the visually driven world of gaming. The depth of his analysis on visual emotion will undoubtedly be a game-changer in the ever evolving entertainment industry. Chris' influence will no doubt stretch far beyond Gaming and into Film and Television, and I look forward to seeing his work in the future." — Chad, Amazon.com reviewer