The US launch date of my book, Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design (Watson Guptill 2012) has finally arrived on Tuesday 18th September. This day coincides with my presentation at the Smithsonian American Art Museum in Washington DC, where I have the additional privilege of doing a book signing.
An exciting 4 weeks will follow the Smithsonian talk, as I’ll be touring around the US and Canada to give another 14 presentations on classical art and video games—taking me to San Francisco, Los Angeles, Atlanta, New York, Boston, and Toronto. The tour is kindly supported by the Swiss Arts Council, Pro Helvetia, and swissnex—an annex of the Consulate General of Switzerland. Many of the presentations are free and open to the public , so you’re very welcome to visit the events page for a full listing. I’m looking forward to all the talks but to name a few highlights:
• (20. Sep) A panel discussion at swissnex San Francisco alongside Robin Hunicke, Henry Lowood, and moderator, Eddo Stern.
• Presentations at top game design schools, including (24. Sep) The University of Southern California’s Interactive Media Division, and (5. Oct) NYU Game Center.
• (13. Oct) A book signing at New York Comic-Con.
• (18. Oct) A presentation at Toronto’s international technology and design conference, Digifest 2012.
If you’re unable to attend any of the up-coming events, there’ll be an opportunity to view my Smithsonian presentation online. I’ll post a link on my website, Twitter, and Facebook Page as soon as it becomes available.
I hope you enjoy the book!