Adobe Flash required to play the game, Morf.
The Aesthetics of Game Art and Game Design—the article that formed the basis of Interactive Stories and Video Game Art
The Unreliable Gamemaster: Player Motivation in Story-Driven Games
Death and Consequence in Game Design
I gave a talk at GDC Europe 2014 titled, Four Film Narrative Techniques That Every Designer Should Know. Unfortunately the video is only available to those subscribed to the GDC Vault.
The talk does not cover story writing techniques but focuses on the art of storytelling. The presentation explores the mechanics of film and animation transitions and their impact on audience engagement in a narrative. Featured video examples illustrate the do's and don'ts of translating these techniques to gameplay, in-game visuals, and cutscenes in indie and AAA titles.
Copyright © 2017 K. Solarski
unless otherwise stated.
All rights reserved.
MORF is a simple experimental game relating to the dynamic composition framework.