DBaVGA

ARTICLES & ESSAYS

Solarski Studio

GAMES///////////////////////////
EVENTS///////////////////////
ARTWORK////////////////
VIDEOS/////////////////
ABOUT///////////////
ARTICLES///////
LINKS///////////
BOOKS/////

Copyright 2018 K. Solarski
unless otherwise stated.
All rights reserved.

ISaVGA
item2

Adaptive Gameplay Aesthetics: A Disruptive Game Design Framework, is based on Interactive Stories and Video Game Art, with original content and refinements that have arisen since the book was published. Readers will gain in-depth insights into shape language and composition, tracing the lineage of these long-standing techniques from antiquity to contemporary mainstream culture and games. Practical exercises throughout the essay provide design tools for averting ludonarrative dissonance, and demonstrate the shortcomings of the magic circle metaphor, and common misconceptions regarding Marcel Duchamp's teachings on objects and meaning.

All Essays and Articles

• Adaptive Gameplay Aesthetics: A Disruptive Game Design Framework (updated soon)

• Adaptive Gameplay Aesthetics: Framework Walkthrough (coming soon)

• The Unreliable Gamemaster: Player Motivation in Story-Driven Games (updated soon)

The Golden Age of Video Games

• Death and Consequence in Game Design

• Music and Game Design

Crossover Strategies: A Board-Gamers Experience Playing a Mixed-Reality GPS Game

Framing and Centering: Directing Player Attention in Open 3D Worlds

 

AdaptiveComposition