© 2010 by K. A. Solarski
+41 774 460 192
Zurich / Switzerland
Email / firstname.lastname@example.org
Tel / +41 774 460 192
Twitter / Facebook
I'm an artist game designer and author of Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design (Watson Guptill 2012).
I'm interested in classical art and design theory, and how video game interaction has changed the way in which we interpret and engage with images. My current video game projects seek to influence player emotions and sense of immersion through the orchestration of physical movement.
You can read about key art and design concepts that I've developed in an article that I wrote for Gamasutra. I've given talks on classical art and video game design at various international events and institutions including the Smithsonian Museum's The Art of Video Games exhibition, UCLA Game Lab, NYU Game Center, and Toronto Digifest.
I received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, I enrolled in art classes at the Warsaw Academy of Fine Arts, where my interest in applying classical art techniques to video games began. I currently develop my own video games under SOLARSKI STUDIO, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games. I also work as art director at Gbanga—a location-based gaming start-up—and lecture at SAE in Zurich, Switzerland.
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