Chris Solarski / クリスソラースキ
Author and Creative Director at SOLARSKI STUDIO
Zurich / Switzerland
Email / firstname.lastname@example.org
Chris Solarski (SOLARSKI STUDIO) is an artist-game designer and author specialising in the relationships between classical art techniques and video game aesthetics, and their effects on the game user experience. His two books are widely considered essential reading for anybody looking for practical design tools to orchestrate the emotions and physical movements of players through interactive art. Chris' first book—Drawing Basics and Video Game Art (Watson-Guptill 2012)—is endorsed by John Romero and has been translated into Japanese and Korean. His second book—Interactive Stories and Video Game Art (CRC Press 2016)—has been described as gaming's equivalent to the screenwriting classic, Story, by Robert McKee and is endorsed by film director, Marc Forster:
"Chris Solarski’s book gives content creators crucial insights into interactive story composition and how to adapt these concepts for transmedia storytelling."
―Marc Forster, Film Director and Producer
With kind support from the Swiss Arts Council, Pro Helvetia, Chris has given talks at international venues including the Smithsonian's landmark The Art of Video Games exhibition, SXSW, GDC Europe, and FMX. Chris is currently collaborating with internationally renowned artist, Phil Hale, and The Mocap Studio to develop an indie game based on the famous Johnny Badhair series of paintings. He also lectures at SAE Institute in Zurich and coordinates the IGDA Switzerland Chapter.
Copyright © 2017 K. Solarski
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