Chris Solarski / クリス ソラースキ

Zurich / Switzerland

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I'm an artist game designer and author of
Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design (Watson Guptill 2012). A Japanese edition of my book was published in 2014 and South Korea in 2015.

I'm interested in the intersections between video games and classical art, animation, and film, to explore how player interaction has changed the way in which we interpret and engage with art. My particular focus is on adapting techniques that help artists convey complex narratives and emotions in video games.

I've given talks at various international events and institutions including the Smithsonian Museum's The Art of Video Games exhibition, GDC Europe, SXSW, UCLA Game Lab, USC Interactive Media Division, NYU Game Center, and FMX Stuttgart.

I received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, I enrolled in art classes at the Warsaw Academy of Fine Arts, where my interest in applying classical art techniques to video games began.
I currently develop my own video games under SOLARSKI STUDIO, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games. I also lecture at SAE in Zurich, and I'm the Coordinator for the IGDA Switzerland Chapter.

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Drawing Basics and Video Game Artの著者
コンピューターグラフィックスの学士号を取得後、Sony Computer Entertainment Europe Limited にて3Dキャラクターおよび環境デザナーとして活躍。その後Warsaw Academy of Fine Artsにてクラッシクアートを学び、現在はSolarski Studioを立ち上げ独自にゲームデザインや数々の国際イベントや大学にてレクチャーを行っている。
(The Art of Video Games Ehibition at the Smithsonian Museum in Washington DC, FMX in Stutgart Germany, UCLA Game Lab, NYU Game Centerなど)