Chris Solarski / クリスソラースキ
Author, Director and Studio Owner
SOLARSKI STUDIO GmbH
Zurich / Switzerland
Email / email@example.com
About Chris Solarski
Chris Solarski is an artist-game designer and author specialising in the relationships between traditional art principles and video game aesthetics. His two books are widely considered essential reading, offering an art and narrative-driven game design framework for adaptive gameplay aesthetics that orchestrate the player's physical and emotional experience in progressive ways. Chris' first book—Drawing Basics and Video Game Art (Watson-Guptill 2012)—has been translated into Japanese and Korean and is endorsed by id Software co-founder, John Romero. His second book—Interactive Stories and Video Game Art (CRC Press 2016)—has been described as gaming's equivalent to the screenwriting classic, Story, by Robert McKee and is endorsed by film director, Marc Forster, and Assassin's Creed founding member Stéphane Assadourian:
"The concepts presented in Interactive Stories and Video Game Art remind me of Joseph Campbell's powerful demonstration of a universal storytelling structure. Coming from a technical game design background yet being artistically inclined, I never considered that atomic elements such as shapes, lines of movement and transitions contain a vocabulary strong enough to sculpt our mood, whether consciously or unconsciously. This book creates that wonderful feeling of learning new letters, which soon prove useful to form new sentences for bringing new poetry to the world."
—Stéphane Assadourian, Veteran Game Production Consultant and founding member of Ubisoft's Assassin's Creed franchise
With kind support from the Swiss Arts Council, Pro Helvetia, Chris has given talks on interactive storytelling and game art at international venues and organisations including Disney Research, the Smithsonian's landmark The Art of Video Games exhibition, SXSW, GDC Europe, and FMX. Chris is currently developing an indie game based on Mary Shelley's Frankenstein. He also lectures at SAE Institute in Zurich and manages the IGDA Switzerland Chapter and co-founded the IGDA Game Art Special Interest Group (SIG).
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